Hi,
I'm trying to find out if a player (not necessarily the owner) belonging to a lobby can send asynchronous messages to all other players using the lobby C++ SDK. I don't see any obvious functions that could achieve this.
I am aware that custom data can be set as part of the lobby configuration and then read by each client of the lobby, but I need to be able to send arbitrary data that can then be handled using custom event handlers on each client.