Following https://learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure in order to get latency of client <-----> playfab regions
I am sending a UDP packet with the 0xFFFF message to the QoS server however my UDP receiver is never getting any response
Sorry for formatting on those pictures, hard to tell how it will look when I post. All the same picture of the blueprint set up I am using.
This UDP socket works I have tested it locally, but for some reason unable to get a response from the QoS endpoint that I get from the "ListQoSServersForTitle"
Any ideas what could be the blocker?