Unreal Engine 4.27.2: Version: 1.113.230403
Currently, when calling the
UGSDKUtils::UpdateConnectedPlayers method, on the PlayFab side, it never shows the correct number of players. It seems always to be a +/-1 of what the real number is on what actual number of players are on the server. an example, There will be 10 players on the server, but PlayFab displays this as 9.
I was curious to know if this is a bug or if more needs to be addressed with updating the connected players.