I need a way for a custom Server hosted with Playfab to read the changes on its own CustomData or its Tags.
Right now the only way to modify them is via Cloud Script called from a Client. After a GetCurrentGames() I read the CustomData and call the Cloud Script with the CustomData modified so the Cloud Script uses Server.SetGameServerInstanceData to update the value.
Any way I can read that CustomData (or Tags) in the Server instance? It could be a CloudScript function called from the server but I don't find a way to access that data besides the GetCurrentGames().
I actually plan to use a Tag in the server with the LobbyID so in the Client I can update the actual CustomData with a Tag filter in GetCurrentGames. It will be better if I there is a way to ask directly for the CustomData (or Tags) of a Server instance using its LobbyID.
Thanks for your amazing product, our game it's working great thanks to your hard work!