Greetings.
I'm want to create matchmaking system, where players get list of suitable servers and join them. But some server can be "dead" for some reasons.
Each "alife" matchmaking server send heartbeat state every 10 seconds by RefreshServerInstanceHeartbeat method. If i'm got it correctly from related topics, when i'm send GetCurrentGameRequest method, i'm get list of active games with some heartbeat delay (about 2 minutes). But when i'm called it, i'm recieve all my game servers, even dead.
My game's title id is 59DD.