Hi,
For authentication testing with the LoginWithIOSDeviceID, without the hassle of a full build each test, is it possible to test with Unity Remote?
Hi,
For authentication testing with the LoginWithIOSDeviceID, without the hassle of a full build each test, is it possible to test with Unity Remote?
We don't specifically test with Unity Remote, but we're not aware of any blocking issues with this. All the PlayFab API calls are simply Web API methods, so there shouldn't be any conflicts. Are you seeing problems testing with Unity Remote? If so, can you describe what you're running into?
I'm not testing with Unity Remote yet.
I'm actually looking for a way to emulate a iOS device so that I can test LoginWithIOSDeviceID without having to build and use an iOS device.
I now see that it's perhaps possible with SystemInfo.deviceUniqueIdentifier and use it in a LoginWithCustomIDRequest. So I can just hit the play button in the editor to test (and use my MacOSID for standalone in stead of iOSDeviceID). Is that indeed the way to go for quick testing?
Sure, or you could use LoginWithIOSDeviceID - either way. Apple doesn't provide a call to validate that an iOS device ID is "genuine", so it's effectively an arbitrary string as far as we're concerned.
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