Hi,
I'm able to login with Google Play Services following the blog post from PlayFab (https://blog.playfab.com//blog/setting-up-google-sign-in). However I have a question regarding logging in when the user does not have Google Play Games (GPG) application installed. In my game, when I try to log in with out GPG installed, it will prompt me to install GPG.
However, after installing the GPG and returning to my game, Social.localuser.Authenticate will return false. Is there a way to prompt GPG to install before calling Social.localuser.Authenticate?
What I'm trying to do in my game is to first login with Google and then login to Playfab with Google. If they do not have GPG installed then login into Playfab with DeviceId. However, if they choose to install GPG before logging into PlayFab, I want to login to Playfab with Google when I return to the game.
Right now it'll login to Playfab with DeviceId even after installing GPG and returning to the game. I have to close the game and reopen the game before I can login to PlayFab with Google.
Thanks.
-Kelvin