Hi,
I've read https://api.playfab.com/documentation/server/method/AuthenticateSessionTicket, but I'm wondering if you can advise on recommended flow for this call?
I am currently thinking that I need to send the auth ticket from my client to my server as part of the initial session joining handshake, then have the server call AuthenticateSessionTicket before deciding whether to accept or reject the connection. If it accepts, then the server should store the PlayFabId from the response, so that it can use it in future server API calls such as UpdatePlayerStatistics. If it rejects, the server should boot the player from the session, and probably log the bad login somewhere.
Is this correct, or am I missing something?
Regards
Graham