We have a game that relies heavily on CloudScript to handle metagame/economy logic. Over time, the CloudScript JavaScript file has gotten fairly large (3K lines) and we expect it to get significantly bigger over time. There are also a couple utility JavaScript libraries we would like to include (an advanced math library for example) that would also significantly increase the size.
Under normal circumstances, we expect about 4-8 CloudScript calls per minute, per player, while they are in the metagame.
Our entire metagame is also computed on the client for responsiveness, so execution times of 1-2 seconds are acceptable for us.
What we're wondering is, could this be a problem down the line? Does PlayFab have to do a lot of work to spin up huge javascript files for every CloudScript call?
Thanks