Hi.
This is probably not only cloudscript/playfab related, but I'm looking a good way to do content hash in cloudscript (content = player internal/not internal variables, or cloudscript constants).
What I want to do is check the hash of the same content in the client (unity) and the server/cloudscript.
I've tried adding a md5 implementation as a function into the cloudscript and works for most of the cases, but sometimes the hash doesn't match (I assume is something like encoding...?)
Do someone did something like this before in cloudscript? Is any good way to import libraries into cloudscript for this? Any ideas are welcome.
Thanks in advance!