Hello, I am trying to setup a cloud save for a WebGL game made with Unity. Iv tried this POST but on Event History i get this:
player_executed_cloudscript
FAILED: UpdateUserData()(revision 4)
Btw, I am a noob programmer, thank you, this is the code:
private void OnLoginSuccess (LoginResult result) { updateUserData ("keyNameTest", "saveStringTest"); } public void updateUserData (string keyname, string value) { ExecuteCloudScriptRequest request = new ExecuteCloudScriptRequest { FunctionName = "UpdateUserData", GeneratePlayStreamEvent = true, FunctionParameter = new Dictionary<string,object> { { "keyName", keyname }, { "valueString", value } } }; },
Hello, I am trying to setup a cloud save for a WebGL game made with Unity. Iv tried this POST but on Event History i get this:
player_executed_cloudscript
FAILED: UpdateUserData()(revision 4)
Btw, I am a noob programmer, thank you, this is the code:
private void OnLoginSuccess (LoginResult result) { updateUserData ("keyNameTest", "saveStringTest"); } public void updateUserData (string keyname, string value) { ExecuteCloudScriptRequest request = new ExecuteCloudScriptRequest { FunctionName = "UpdateUserData", GeneratePlayStreamEvent = true, FunctionParameter = new Dictionary<string,object> { { "keyName", keyname }, { "valueString", value } } }; }