Hi,
Can user re-join specific server with lobbyID that state is CLOSED?
I am asking this because I want the server to be hidden from Matchmake API when the game is actually started. So I thought SetGameServerInstanceState API can set the server state to closed, so that Matchmake API can skip this instance to be searched.
However, if the user somehow disconnected after the game starts (state is closed), and trying to re-join to the server with its lobbyID, is it possible? (I want to avoid any other users who were not in the server after the game starts to be joinable)
Or is there another fancy way to achieve this use case?
Thanks!