Hi,
I am getting 500 error when calling Matchmake API on Unity.
I ran connection tests between client program and game server program on local machine many times and there wasn't any error.
1. Tested on Unity. Logged in with LoginWithCustomID API, then ran Matchmake API.
2. Double checked that I called Matchmake API in Unity with correct BuildVersion (1.01), Region (Japan) and GameMode (Basic) as well as TitleID (5A6B).
3. GetGameServerRegions API call from PlayFab document page says server is okay.
"Region": "Japan", "Name": "Japan", "Available": true, "PingUrl": "http://13.112.63.54/ping"
4. MatchMake API call from PlayFab document page also doesn't shows any problem.
"LobbyID": "1356450640383524008", "ServerHostname": "13.112.63.54", "ServerPort": 9000, "Ticket": "9499FD7B771FA776-0-B321BC0C8376C6EE-5A6B-8D4D2D656CF3C13-4E902932E0FB90B9.1855CCBD50C1F34D", "Expires": "2017-07-24T20:57:38.7338771Z", "Status": "Complete"
5. I just added -titleId=5A6B at command-line args, but whether I put or not it doesn't change the result.
6. Zipped as photo shows below