Hi -
I already have a matchmaking server in-place, so I wanted to make use of the PlayFab Matchmaking API to reflect the status of the players and be able to view it in the dashboard. After trying a few things, I'm either misunderstanding some of the docs, or there might be a bug with one of the calls. Using the PostMan collection, I'm able to reproduce the sequence of events. Here's what I'm doing
1. Create a GameMode/Version combo in Multiplayer. In this case I'm using Survival/test-version
2. Call Server/RegisterGame
{ "code": 200, "status": "OK", "data": { "LobbyId": "5174896170163967513" } }
As expected, I can see the server in the "Active Games" tab, with the details specified.
3. Call Matchmaker/PlayerJoined with the LobbyId (returned in #2) and a valid PlayFabId
{ "LobbyId": "5174896170163967513", "PlayFabId": "2EEE6BD3EB131348" }
Response:
{ "code": 200, "status": "OK", "data": {} }
At this point, I'd expect to see the player listed under "Players" in the "Active Games", but they're not showing up. Am I missing something here?
Thanks!
-Courtland
PS Thank you so much for the PostMan collection. Makes testing things super easy!