Is it possible to abort a scheduled task (that runs a CloudScript function for all players in the segment) in the CloudScript function that is run for each player? Can we, for example, throw an exception that will abort the entire task?
Is it possible to abort a scheduled task (that runs a CloudScript function for all players in the segment) in the CloudScript function that is run for each player? Can we, for example, throw an exception that will abort the entire task?
No, sorry - the task would simply move on to the next player (and so on). Can you describe in more detail what the specific scenario is you're trying to support? It's usually best to start with a top-down approach, in order to find a way to accomplish the resulting player experience.
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