This is probably a very specific use case, but I'll give it a try. We want to run a scheduled task on a segment of players to run a CloudScript action. But we only want to run the scheduled task if certain conditions are met. But we want to check these conditions (on title data level) first, before starting the task (since the task could possibly take a long time to run).
It's not possible for us to start the task manually so we'd like a task that runs every hour to check these conditions (simple check). If they are true, start the long task for all the players. Is something like this possible (I hope the case is clear enough)?
This way we won't have the start the long task every hour, hoping the conditions are met already, cause this could result in a long delay before a task is run when the conditions are indeed met, since the next task would fail because the previous one is still running.
We're on the free plan currently, and until the playerbase is sufficient enough (which will probably take a while after launch), we can upgrade to the pro plan, so we only have 1 concurrent scheduled task at the moment.