Well, back here again for another question. Using the UE4 C++ sdk, latest version. I'm trying to setup to really start making good use of the ExectueCloudScript function, but I seem to have found myself a question. How are we supposed to be providing the FunctionParameter variable? The type is FMultivarType, which doesn't accept JsonObjects(unless being taken to read out to another type) and it isn't a TMap so you could provide a key/value pair. And even if it was, FMultivarType doesn't accept TArray values... Now I could just be having a huge oversight, or this is flawed.
Anyway, thanks for your time as usual.
Oh also, maybe add a ue4 topic/tag for posts? (Or, even better, a drop down for selecting what SDK you're using. Would make searching through threads easier)