Good day,
We've been spending last month integrating and testing PlayFab's matchmaking into our game. For this, we had 10 servers up all time and thus expect the server running hours to be at around 7400 at the end of each month. Right now (July 9) we are over the limit of 7500 though, which we didn't expect.
Is the running server hours counter supposed to reset on the 1st day of the month? If so, I believe this didn't happen for us. Could you please reset the server hours for us and look into why it didn't automatically reset properly? Our title ID is ED9D.
On that note, is there documentation available on how short game sessions affect the measured server running hours? When an AWS instance is up for 10 minutes and then shuts down, is it counted as a full hour? When a game server shuts down after 10 minutes, does the AWS instance stay running for longer, waiting for matchmaking to start a new game server? I'd love to hear any information about this.
Thanks,
Zhi Kang