Hopefully I'm not beating a dead horse (too badly, at least), but this is definitely the first place I need to start to get my bearings on what to do next...
Let's assume my needs match the well established flow of Clash Royale:
- Player chooses to enter a pvp match.
- They get matched up against an opponent based on level and trophies.
- They can send one of 8 different faces to taunt/communicate during the game.
- Based on their own progress, they can send an event to opponent that spawns enemies.
- Game ends and they can either rematch or talk smack and leave.
I don't need any syncing across games whatsoever. My needs are strictly 'event' based. I need matchmaking and some sort of turn-based support. As of right now my options seem to be:
a) Custom Game Server
b) Photon Matchmaking
c) Unity Multiplayer
d) Cloudscript / Shared Group Data
Frankly I'm new to this, so each of those options seems equally appealing to me. I can save on costs by going with a custom game server or Unity...I can save on time going with Photon. I can potentially save on both going with Unity...but I currently don't know which of these options, if any, satisfies my needs.
I appreciate any help - Thanks!
-Matt