Hello everyone.
I'm new to PlayFab and hoping to start getting it integrated into my project. I've gone through much of the documentation but have a few questions. I hope you don't mind. I am developing in Unity and have a solid understanding of C# and getting things working within that environment.
I'd like to have data stored both locally and on the cloud. If the player doesn't have an internet connection, then I'll use the local data. Once they have a connection again, I'd like to check the local data against the cloud data and use the most recent version (or give them an option, as games like FarmVille do, to select which data they would like to use).
Does the PlayFab API handle local data storage or would I need to handle this on my end? What would be the best recommended approach?
I appreciate any input that you might have.
Thanks,
Alan