While making items, we're still learning things and making last-second changes.
Let's say we assign someone an item and later on need to add a custom val to it:
What would be the most efficient way to resolve this? When testing, I can just revoke and add another one back. However, let's say we're live and I want to add a new value as a new feature.
How should I handle this? What is the best way to "swap" the old item for the new in users' inventories? My best guess would be postman using pf server, but maybe the "tasks" in dash?
While I'm on the topic, I also noticed that there are individual instance properties:
How can I update these? Only via the PF dash? I was trying to think of the best way to "equip" an item. I'm leaning towards PlayerData just an "equippedWeapon / equippedArmor" prop and perhaps save the catalog id.
I'm deciding if there would be any value to edit an instance property for a similar "isEquipped" prop.