Question from a developer:
We've developed a headless server for our game using Unity and Photon Bolt, and would like to find out if we can use it in PlayFab's server hosting. It is designed for multiple instances to run on the host machine.
Some specific questions would be:
- What are the requirements for building a server application so that it can be instantiated through your API (OS, command line arguments, etc.)?
- Is there a limit to how long a server instance can be active?
- How many instances can we run at a time?
- How many players can be active (playing on a server instance) at the same time? Is there a limit to how many players can connect to a single server instance?
- Can we have a sandbox/development server while there is a live server active?
- Are the servers limited to regions? If so, is there an option to remove this limit?
- What are the costs for server hosting?