Dear PlayFab community,
My team is evaluating PlayFab for our GPaaS, and some of the features we're eager to see supported natively are virtual goods and inventory management. PlayFab looks to have rich support in this area, but we can't quite determine how virtual goods can have custom properties per player instance.
For example, we'd like VirtualGoodA to have a custom property of "Level". As players upgrade their VirtualGoodA, this property would reflect an appropriate value for each individual player.
We're not sure if we would implement this using Custom Data for the Item (whether those values are static)? Or Tags on the Item? Or something else entirely (e.g., some object custom data blob). The documentation around these areas aren't as comprehensive as we'd hoped, and we haven't yet delved into the sample apps/API.
If someone could provide some clarity as to whether this is possible, and, if so, how we would accomplish this with PlayFab, we'd be hugely obliged.
Thank you!