We have one unity server running to run our metagame logic and it can accept 1000 players so when we disconnect a player and rectry to matchMake , most of the times (almost always when testing) the same server is returned back and sometimes when we want to validate the MatchMaker ticket using the RedeemMatchMakerTicket API in the server we receive game not found. What are the reasons for this response? Is it possible that removal of the player from PlayFab wasn't successful at disconnect time from unity and that caused this ? Is there any correlation between them?