Hi Brendan,
I would like to use a Custom Game Server, but I have a few questions about it.
First I hope I am right that the server runs Unity instances?? If yes then:
1. Whats happening if lets say 5000 Users want to play at the same time. Does the server run multiple instances automatically? Can players find each other in matchmaking if there are on different instances?
2. Can i create matchmaking with statistics? For example i want that player with ca. the same stats can play against.
3. If the server is a full authoritative server with custom game logic is it possible to use unity assets on the server? For example the A* Pathfinding?
4. How can the server talk to the clients? It is a tick like the photon realtime that every 0.1 seconds the client gets a update with new position and other data? Can a client send some messages to other clients?
5. Can i use something like a RPC-Call? For example i want to trigger if the client can shoot a bullet.
6. Is the custom game server suitable for a fast paced game? What protocols can use to communicate? Is it suitable for a mobile game?
7. If many players want to play my game can i adjust a limit that i dont get a bill over thousands of euros?
I believe that were all the questions I have :D
Thanks for your help :)