I have read about plans to increase this limit a year ago. Is there any possibility to pay for increasing this limit?
I have paid for 50kb to increase limit of player data(title) from 10kb. But now I am stucked at this 30kb limit.
I have read about plans to increase this limit a year ago. Is there any possibility to pay for increasing this limit?
I have paid for 50kb to increase limit of player data(title) from 10kb. But now I am stucked at this 30kb limit.
We don't currently provide an upgrade to the total size of the input parameters to Cloud Script, but what is it you're trying to do? Maybe we can find a more optimal route for you?
I am just trying to save my game progress. It is huge sometimes. Player can collect many game items during the game and my field element with items grows over 30kb. :)
I can do it in another way:
1. Separate this field in several fields
2. Save this field in several requests
but all theese ways aren't optimal for me
Is there any other ways to do this?
What logic are you doing in the Cloud Script to check for cheating of the data? I suspect that the answer here will be one of:
1) Just write the save data from the client (if you don't need to validate everything in it for cheating),
2) Update it in multiple "packages", with each being a logical subset of the data, or
3) Use a custom game server, so that you can have much larger saves, more time to process those save files, etc. Cloud Script is designed for relatively lightweight operations, so it's possible that you've reached a usage level where this would be your best option.
Thanks for the quick answer!
Please tell some details:
1). In your 1st paragraph you mean that I can use clentAPI request and there is no limit in 30kb? For example method "PlayfabClientAPI::UpdateUserData" from cocos2d sdk is correct for this way?
2).And this limit in 30kb is only for cloudscript argument?
3).About your 3rd paragraph and custom server - you mean I should use my own server and stop using playfab service? Or you mean there is a possibility to combine my custom server and playfab service to work together?
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