Hey there! I have some basic questions about custom game server hosted by PlayFab. How does this exactly work:
- Can i run an authoritative unity instance on it to take care of physics and collision
- How when starting unity instance on the server do the instance know to which port it should listen
- Can I use a server as well programmed with the Low Level API of Unity or do I need a Network Manager component
- and what are the API calls needed on the server instance, to allow a connection from the clients
sorry for those probably stupid questions, but I struggle a little bit with starting over...