I'd like to implement a reward system in my game that allows users to watch an ad and receive a one-time reduction in the time they wait for a virtual currency to recharge.
For example, if a user has 12 hours left before the currency recharges but they watch an ad, their wait time decreases by 6 hours for that one time.
Is this something possible with the Client API? After doing some research on my end it doesn't seem like this is supported since currency doesn't have a notion of the users that are waiting for a recharge.
Thanks!
,I'd like to integrate a reward system for users into my game (watch an ad to get a reward), and I'd like the reward to be a decrease in the amount of time the user has to wait for the virtual currency to be recharged.
For example, if they watch an ad when they have 12 hours left until their currency recharges, it takes only 6 hours.
Is this something that can be done on a per-user basis? A bit of research on my end has not yielded any results, and it seems like it may not be possible since currency recharge rates don't seem to have a notion of the user. But I thought I'd check in here.
Thanks!