Question from a developer:
We recently received an email that our title exceeded the UserDataValueUpdatesPer15Seconds limit. Can you explain how to read the graphs in the detail page? Is there a way to know which player data hit this issue?
Question from a developer:
We recently received an email that our title exceeded the UserDataValueUpdatesPer15Seconds limit. Can you explain how to read the graphs in the detail page? Is there a way to know which player data hit this issue?
The email notification specifies when the issue occurred, your current limit, and the PlayFab ID of the user whose account hit the issue, but we do not log all the contents of each request sent to the service (particularly as data update requests can be quite large). For data updates, those should really only be occurring a few times a minute. In general, titles aggregate changes to the player state over time either on the client or a dedicated server, and update the backend data periodically (for most titles, it's every couple of minutes, with occasional key events in the user experience triggering an additional "immediate" save).
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