I've now used Playfab for about a day, and the relationship between catalog items and the players inventory is a little murky.
In the tutorial video's I watched, they demonstrated how the player purchases content and immediately the players inventory reflected the purchase. They went through all those fancy tags and attributes. And it almost appeared that these attributes provided all the information for Playfab to drive the inventory automatically.
But this doesn't add up to me. It seems like my game code should be the "glue" of how to interpret a purchase and communicate this to the inventory. Could someone help clear this up for me?
Thanks in advance.