I've got a server build uploaded and running (I think, the panel says it's running), but I'm unable to connect.
I Matchmake(), receive a IP, port, and auth token, but when I attempt to connect to that, the connection just times out. When I test it locally and on a remote server of my own, I am able to connect just fine.
I'm running Unreal Engine and the Blueprint SDK. I believe I have everything set up just fine, but I'm not sure if it is.
These are my command line Parameters:
/Game/Maps/ThirdPersonExampleMap -PORT=<server_host_port> -game_id=<game_id> -game_mode=<game_mode> -game_build_version=<game_build_version> -title_secret_key=<title_secret_key> -ABSLOG=<log_file_path>