We've been using the Windows C++ Server SDK to upload our game settings (Title Data, Items, etc.) to PlayFab. Unfortunately the new version forces the usage of CppRest and Boost which is a quite big setup of hundreds of source files. Before we had a really light weight setup.
Also the Cocos2d-x C++ SDK can not be really used as a Server SDK, since it forces the usage of the Cocos2d-x Director, hence the game engine has to be initiated and running.
Is there some possible way that we can achieve to have a light weight setup as with the old windows version?