Idea

kamyker avatar image
kamyker suggested

Add PubSub or notifications service

Almost all BaaS support this feature: - brainCloud: a) Chat (one-to-many channel based notifications with history, also global channels) b) Messaging (one-to-one notifications) c) Events (one-to-one notifications with history) - Beamable: a) Announcements (server-to-all notifications) b) Notifications (one-to-many player id based notifications) c) Mail (one -to-one notification with history) - Accelbyte Foundations (free version) a) Chat Personal (one-to-one player id based notifications) b) Chat Party/Global (one-to-many notifications) c) Notifications (one-to-many player id or server-to-all notifications)

I know that Azure offers SignalR but its pricing doesn't match serverless nature of PlayFab and starts at a steep $50/month or with autoscaling at $60/month. It's also difficult to use and configure properly (see how many docs pages there are https://learn.microsoft.com/en-us/azure/azure-signalr/signalr-concept-internals).

Since PubSub/SignalR was added to Matchmaking and Lobby, couldn't PlayFab finally add it as a general service?

Only proper alternative I found is Ably that seems to have no minimum pricing https://ably.com/pricing but I'd rather use something from Azure/PlayFab.

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1 Comment

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kamyker avatar image
kamyker commented

Can't edit...

brainCloud:

  • Chat (one-to-many channel based notifications with history, also global channels)

  • Messaging (one-to-one notifications)

  • Events (one-to-one notifications with history)

Beamable:

  • Announcements (server-to-all notifications)

  • Notifications (one-to-many player id based notifications)

  • Mail (one -to-one notification with history)

Accelbyte Foundations (free version)

  • Chat Personal (one-to-one player id based notifications)

  • Chat Party/Global (one-to-many notifications)

  • Notifications (one-to-many player id or server-to-all notifications)

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kamyker avatar image kamyker commented ·

I have to say lists look terrible...

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