Idea

dylan-1 avatar image
dylan-1 suggested

[ue4] Overload BP constructors to accept the Cpp model variant

Since you guys give no options to convert between the Cpp and BP models, you folks should really toss constructor overloads in your BP models to accept the Cpp models to populate the ustruct.

Example scenario: - I am a backend dev using the Cpp lib. I get the result and store it in a session class somewhere. - My colleagues are frontend using BPs. They want to get data from the session class, but it's a CPP format. I need to manually parse the data I want to return, which is unnecessarily tedious.

I am not the only backend developer that works with a frontend BP developer. Cpp and BP should dance together in harmony; not be completely separate and detached.

Please toss over some parsing utils to save us time and sanity.

sdksunreal
10 |1200

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