Idea

Mitch Howard avatar image
Mitch Howard suggested

Enhancement to fix disparity between friend IDs and lobby invite IDs

Currently, retrieving a Friends list via GetFriendsList() returns Master Player IDs.

In order to use Lobby.SendInvite(), it requires a Title Player ID. This causes extra work and hassle on the client side as you have to make extra calls to translate between.

  • Option 1: Add or change the SendInvite call to allow Master Player IDs. That way, no conversions or extra calls are needed on the client.
  • Option 2: Update the FriendInfo class returned from GetFriendsList() to include both entities (Master and player) or both string IDs.
Friends
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