• Sign Up Login
  • Features
    • Game Services
    • Real-time Analytics
    • LiveOps
    • Add-ons
  • Game Services
  • Real-time Analytics
  • LiveOps
  • Add-ons
  • Games
  • Pricing
  • Blog
  • Support
    • Docs
    • Forums
    • Contact
  • Docs
  • Forums
  • Contact
  • Sign Up Login
  • Ask a question
  • Spaces
    • PlayStream
    • Feature Requests
    • Add-on Marketplace
    • Bugs
    • API and SDK Questions
    • General Discussion
    • LiveOps
    • Topics
    • Questions
    • Ideas
    • Articles
    • Users
    • Badges
  • Home /
  • Feature Requests /
avatar image

Brent Batas suggested an idea · Oct 04, 2016 at 10:54 PM · Custom Game Serversgame manager

New server status called "Error" if your custom game server crashes with an error

For a custom game server, it would be nice to know if the server executable is actually running without errors. I'm imagining this status could be displayed in the Game Manager --> Servers in the Status column.

Even more helpful would be if the error message would be displayed. But even just displaying the presence of an error would be very helpful.

thub.nodes.view.add-new-comment

People who like this

0 Show 0
10 |1200 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 comment

· Add your reply
avatar image

Brendan commented · Oct 04, 2016 at 11:34 PM

If you're seeing a server in the Active Games tab, then the executable is running. The way the service works, we have a "Game Wrangler" process which is what launches the executable and monitors to see when it is done, so that it can do all the cleanup (copying out logs/output files, shutting down the instnace). The log file is then the way you would get info on what the server did (and again, we are aware that you are having an issue writing log files - we'll follow up in the other thread on this as soon as we can).

thub.nodes.view.add-new-comment

People who like this

0 Show 3
10 |1200 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Brent Batas · Oct 04, 2016 at 11:45 PM 0
Share

That makes sense, but I am still confused.

In this thread (

https://community.playfab.com/questions/5411/how-to-check-if-the-server-exe-is-in-fact-running.html) you pointed out that:

I also had a look inside the log file, and your server is failing to 
start as it's trying to load a "settings.cnf" from the wrong directory -
 the settings file is in the same sub-folder with the executable on the 
server, and it's trying to read it from one directory up.

However, when I was at that stage of development, I saw the server Running, yet according to your comment, it was failing to start because of an error.

Either the server was in fact starting (even with the wrongly placed settings.cnf file), or the game manager dashboard was falsely acting as if the server were running?

avatar image Brendan ♦♦ Brent Batas · Oct 04, 2016 at 11:59 PM 1
Share

Sorry, to be clear - when I said it was failing to start, I meant that it wasn't getting to a state where it was able to accept new players. If the executable were to quit upon failing to load the cnf file, it would have disappeared from the Active Games tab. The executable itself had started - hence, the error message about trying to read the cnf from the wrong folder.

avatar image Brent Batas Brendan ♦♦ · Oct 05, 2016 at 12:07 AM 0
Share

Gotcha! Thanks for the clarification. =)

Navigation

Spaces
  • General Discussion
  • API and SDK Questions
  • Feature Requests
  • PlayStream
  • Bugs
  • Add-on Marketplace
  • LiveOps
  • Your Opinion Counts

    We would love to know what you need. Submit your ideas and upvote others to help us prioritize.

    Sign in to post a new idea

    Follow

    Follow This Idea

    1 Person is following this .

    avatar image

    Related Ideas

    Server API Allowed to Request Audit History Logs

    Expand "Matchmaker API" to include get/set Game Modes and get Builds. [QoL]

    Allow Developers to use Thunderbird Game Servers in Free tier with normal Billing.

    Get all statistic settings with one request.

    Filter Drop Tables by ItemClass

    S3 Archiving of Server Game Logs

    Expose GenericID information in GameManager

    Stdio Custom Data

    Automatic player record removal

    US-West Region for Custom Game Servers

    • PlayFab

      • Features
      • Games
      • Pricing
      • Blog
    • Engineers

      • Documentation
      • Quickstarts
      • API Reference
      • SDKs
      • Usage Limits
    • Support

      • Forums
      • Videos
      • Contact
      • Service Health
      • Terms of Service
    • Social

      • Facebook
      • Twitter
      • LinkedIn
      • YouTube
    • Privacy & cookies
    • Terms of use
    • Trademarks
    • About Microsoft
    • Jobs
    • Accessibility
    • Diversity & inclusion
    • Security
    • Company news
    • © Microsoft 2019
    • Anonymous
    • Sign in
    • Create
    • Ask a question
    • Post an idea
    • Create an article
    • Spaces
    • PlayStream
    • Feature Requests
    • Add-on Marketplace
    • Bugs
    • API and SDK Questions
    • General Discussion
    • LiveOps
    • Explore
    • Topics
    • Questions
    • Ideas
    • Articles
    • Users
    • Badges