Hello,
I hope that my post is not a duplicate, but if it is, please redirect me there.
So, I am working on a game with asynchronous matchmaking like in Boom Beach. The player has a map and sees "random" opponents on it. These opponents are with similar level, similar power, etc.
The way I imagine how this work is:
- the player(or an impersonating game server) updates his key-value profile with data for the matchmaking(level, power, etc)
- the developer creates a rule for matchmaking like my_level between opponent_level - x, opponent_level + y
- all users are indexed based on this matchmaking rule
- another player(or an impersonating game server) calls an API which returns matches based on the matchmaking rule.
Is such a thing doable with PlayFab API?
Thanks,
Rey