Our studio has a current generation requirement using photo scanned geometry and art assets that simply will not work in practice on Unreal 4.26 --
It is critical for our team to make progress with PlayFab as a core service fabric offering that our game will be built on.
We are in a non working state with PlayFab at the moment, everything else has been ported and is working with UE5 so unfortunately we cannot revert back for the sake of PlayFab only.
Please find a way to include our developers with any dogfood/early access bits that can get us moving again.