David A Kimball JR suggested an idea · Jun 14, 2021 at 11:42 AM · unreal
Our studio has a current generation requirement using photo scanned geometry and art assets that simply will not work in practice on Unreal 4.26 --
It is critical for our team to make progress with PlayFab as a core service fabric offering that our game will be built on.
We are in a non working state with PlayFab at the moment, everything else has been ported and is working with UE5 so unfortunately we cannot revert back for the sake of PlayFab only.
Please find a way to include our developers with any dogfood/early access bits that can get us moving again.
ccasteel commented · Sep 15, 2021 at 01:51 AM
While you're at it - an officially supported OnlineSubsystem integration of PlayFab for UE5 going forward without an XBox game developer contract (PlayFab Party) would easily make PlayFab the goto solution for a wide variety of unreal titles.
Dmitry Shtainer commented · Apr 08 at 07:05 AM
Now that UE 5 is out, do we have a timeline as to when it will be officially supported ?
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
OnlineSubsystemPlayFab support for Linux
Unreal Engine 4 Server 2.0 Example Project
Support Party Feature in Unreal Blueprint
PlayFab Party SDK for macOS & Linux & cross-platform
Unreal Engine + Playfab Party on Android
The PlayfabGSDK github tutorial should be updated. (Plugin folder name, and example comment)