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David A Kimball JR suggested an idea · Jun 14, 2021 at 11:42 AM · unreal

Support for Unreal Engine 5

Our studio has a current generation requirement using photo scanned geometry and art assets that simply will not work in practice on Unreal 4.26 --

It is critical for our team to make progress with PlayFab as a core service fabric offering that our game will be built on.

We are in a non working state with PlayFab at the moment, everything else has been ported and is working with UE5 so unfortunately we cannot revert back for the sake of PlayFab only.

Please find a way to include our developers with any dogfood/early access bits that can get us moving again.

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Aman Srivastava
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Hendrik Hollenborg
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Timur Davidenko
Sinnstudio
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Saman Derakhshan
ccasteel
Sam Burford
groseb
Pedro
Miguel Cartaxo
Jacob David Saueressig
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ccasteel commented · Sep 15, 2021 at 01:51 AM

While you're at it - an officially supported OnlineSubsystem integration of PlayFab for UE5 going forward without an XBox game developer contract (PlayFab Party) would easily make PlayFab the goto solution for a wide variety of unreal titles.

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Dmitry Shtainer commented · Apr 08 at 07:05 AM

Now that UE 5 is out, do we have a timeline as to when it will be officially supported ?

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