Idea

Ross Klettke avatar image
Ross Klettke suggested

PlayFabMultiplayerManager SendDataMessage with PARTY_SEND_MESSAGE_OPTIONS parameter

I think a simple addition to PlayFabMultiplayerManager:

An override of SendDataMessage(...) that accepts a PARTY_SEND_MESSAGE_OPTIONS argument -- to have a bit more control over the sendOptions.


Rationale:

Right now the various SendDataMessage methods all accept a DeliveryOption -- which can only be "BestEffort" or "Guaranteed". After passing the DeliveryOption through SendOptionsFromDeliveryOption(...) we are given a PARTY_SEND_MESSAGE_OPTIONS that has sequential-delivery and opportunistic-coalescing turned on. This isn't always desired.

(Also, separately, it would be nice if SendDataMessageToAllPlayers(...) allowed any control at all over the sendOptions)

--Ross

unity3d
10 |1200

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