James McGhee suggested an idea · Mar 10 at 09:47 AM · sdks
Your PlayFabMultiplayerManager calls DontDestroyOnLoad on its initalization. This can cause issues in some architectures. We do not use nor allow use of DontDestroyOnLoad in any of our games so we have to edit your script to fix this.
If you want to provide this feature for people fine but make it a public bool people can turn on and off via the inspector (many assets do this including Mirror) so they dont have to edit your SDK scripts to remove an unwanted feature.
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
Set multiple TitleData keys in single API call.
Store and catalog management from Server SDK
Secure socket to custom game servers
UnitySDK: override ToString() in DataModels
Add IsConsumable field to PlayFab's API for catalog items
REST API feature to be provided