Idea

eric@begoodi.fr avatar image
eric@begoodi.fr suggested

About dashboard item management

Some thoughts about the interface :

  • Possibility to see and update the "CanBecomeCharacter" (furthermore if set to true, comes back to false if we save something else on the item, we must think each time to call the api to re-change it). Nightmare.

  • You should rename "Add Catalog" to "Add Catalog Version", because it's what it is, only one catalog and several versions

  • Add the possibility to sort item list (at least by item id)

  • Remove the bundle from user's inventory when sub-items have been given to the user, it's not logical to have the chests remain in the inventory when its content has been granted to the user.

  • When you give currency within a bundle/container, it does not appear anywhere on the dashboard afterwards. It would be good to have a list of all transactions (timestamped) for currencies, very important for customer support to understand what happens on a user account.

  • Add the possibility to give currency within a range, instead of fix value (a kind of drop table saying "give between 50 and 100 of this currency")

Thanks for your comprehension :)

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1 Comment

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brendan avatar image
brendan commented

Thanks for all these! Going from top down, items 1, 2, 3, and 5 are in our backlog, and we do want to add them as soon as we can. Item 6 is actually a functional change for the service, to provide a new feature which gives a random amount of an item in a drop table. In general, I'd recommend making a separate request for each item you'd like to see us add, so that users can vote them up individually. If the requirement is that 100% of the items in this list be added, it could take longer for this to be prioritized. We do aggregate feedback from customers as part of prioritization, but the total work required is also a factor. So an item which takes one day of development and test which has N votes is easier for us to schedule than an item which requires a week of dev and test, but has the same number of votes.

Item 4 on your list is the expected behavior. What you should be using is a Container, not a Bundle. Bundles are items which come with other items "for free", while Containers are items which only deliver their contents to the user inventory when they are unlocked (whether or not they require a key). When you unlock a Container, both the Container and Key (if there is one) have their Usage Count decremented by 1, so if you set the Usage Count to 1, the Container will be removed from the player inventory when it is opened.

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