Idea

renan-1 avatar image
renan-1 suggested

Playfab party multiplayer supports MacOS

CloudScriptmultiplayer
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4 Comments

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Matthew avatar image
Matthew commented

MacOS support is important not just for MacOS development but for iOS development. iOS development must be done on a Mac and so we use Unity on macOS to develop our games. We can't use Playfab Party because when we run the game in the Unity editor, there are no runtime DLLs for macOS and so it just doesn't work. Having to build, deploy and run on device (or simulator) kills iteration time and you miss out on the development and debugging benefits of the Unity editor while testing.

Unfortunately, as a result, we can't use Party for iOS games or any other platform because we all develop on macs. If iOS is supported, then macOS should be supported as well even if just for the sake of the developers.

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gravelfrog avatar image
gravelfrog commented

Agreed.. my entire studio uses macs for development and this issue is one of the reasons to avoid adopting PlayFab.

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quinn avatar image
quinn commented

Please go add your votes here! https://community.playfab.com/idea/56614/macos-support-for-playfab-party.html

Would love this to be supported.

1 comment
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quinn avatar image quinn commented ·

Ah, looks like there's 2 tickets for the same thing. Vote for both! :)

0 Likes 0 ·
Kirsten avatar image
Kirsten commented

PlayFab Party has recently shipped C++ SDKs for Linux and macOS platforms.

Azure PlayFab Party SDKs - PlayFab | Microsoft Docs

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