MacOS support is important not just for MacOS development but for iOS development. iOS development must be done on a Mac and so we use Unity on macOS to develop our games. We can't use Playfab Party because when we run the game in the Unity editor, there are no runtime DLLs for macOS and so it just doesn't work. Having to build, deploy and run on device (or simulator) kills iteration time and you miss out on the development and debugging benefits of the Unity editor while testing.
Unfortunately, as a result, we can't use Party for iOS games or any other platform because we all develop on macs. If iOS is supported, then macOS should be supported as well even if just for the sake of the developers.
Agreed.. my entire studio uses macs for development and this issue is one of the reasons to avoid adopting PlayFab.
Please go add your votes here! https://community.playfab.com/idea/56614/macos-support-for-playfab-party.html
Would love this to be supported.
PlayFab Party has recently shipped C++ SDKs for Linux and macOS platforms.
Share your great idea, or help out by voting for other people's ideas.
cloudscript tasks on player segments should tally OKs and Fails
Allow connection to multiple Party Networks at once using the Party Unity SDK
Add PurchaseItem to the Server API
Adding or removing Friend friend with a list (and one request) instead of one by one
Add ability to alert developers on Cloud Script Errors
Add GetContentList to server API (as admin API)