renan-1 suggested an idea · Feb 01, 2021 at 07:34 PM · multiplayerCloudScript
Matthew commented · Feb 19, 2021 at 01:53 AM
MacOS support is important not just for MacOS development but for iOS development. iOS development must be done on a Mac and so we use Unity on macOS to develop our games. We can't use Playfab Party because when we run the game in the Unity editor, there are no runtime DLLs for macOS and so it just doesn't work. Having to build, deploy and run on device (or simulator) kills iteration time and you miss out on the development and debugging benefits of the Unity editor while testing.
Unfortunately, as a result, we can't use Party for iOS games or any other platform because we all develop on macs. If iOS is supported, then macOS should be supported as well even if just for the sake of the developers.
GravelFrog commented · Jun 08, 2021 at 03:18 AM
Agreed.. my entire studio uses macs for development and this issue is one of the reasons to avoid adopting PlayFab.
quinn commented · Jan 20 at 07:11 PM
Please go add your votes here! https://community.playfab.com/idea/56614/macos-support-for-playfab-party.html
Would love this to be supported.
Ah, looks like there's 2 tickets for the same thing. Vote for both! :)
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
Get whole http.result object through Cloud Script server API using http.request
Playstream events should show input parameters/arguments
CloudScript context help / Intellisense
Include logs when CloudScriptExecutionTimeLimitExceeded error occurs
Add ability to configure CloudScript repository
Select a Server Alias Instead of a BuildID in the Matchmaking Dashboard
Integration of C# to Javascript libraries for CloudScript