Rob Alvarez suggested an idea · Jan 25, 2021 at 07:20 PM · MatchmakingPlayer DataCharacter Datamultiplayer
When we have issues with stability or trying to locate a specific server where a player is, it is hard to track down without digging into each one in an investigative deep dive. We need a quick way to identify the desired server without all of the hooplah of the information hunt.
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
Select a Server Alias Instead of a BuildID in the Matchmaking Dashboard
Add support for Statistics values as MatchMaking Rule Attributes
Retrieve Profile Language in ClientAPI
Support Party Feature in Unreal Blueprint
Server\Group Entities, with stats and storage capabilities similar to Player Entities
PlayFab party to support rule configuration capability just like PlayFab’s matchmaking rule
Server GetPlayerCombinedInfo to get also user internal data