Hi there,
We know it's being discussed here but we haven't been able to find the feature request for this to be implemented so we'd like to have some solution for preventing concurrent logins implemented out of the box.
Thank you!
Hi there,
We know it's being discussed here but we haven't been able to find the feature request for this to be implemented so we'd like to have some solution for preventing concurrent logins implemented out of the box.
Thank you!
I definitely agree. That's a feature that I'd really like to see and use because I really need it. I'd be very happy if that could be implemented.
Very important feature also, it is compulsory to prevent player from having multiple sessions active at the same time across servers.
Please do it !
I have been confused by this feature on my mobile game...
If app is not totally closed, the way that run cloud script
to check session won't work...
Please make this feature as optional !
I would absolutely love this feature. I feel like the "heartbeat" solution described could at-least have an "official" implementation via the PlayFabClient API instead of requiring Cloud Script.
Share your great idea, or help out by voting for other people's ideas.