For example, the first time someone uses a drop table, guarantee them a certain thing. Allow pity conditions, with the option of incrementally increasing odds for certain things the more a pull is done toward a counter where it's guaranteed for a specific item or a specific item type. A general study of gacha / card games would help to know which features would be helpful. Currently the drop tables are useful for basic things but for gacha systems it seems like CloudScripts with data tracking is the only way to do it right.