When the server is started you can get some info from the GSDK because that info is passed along.
https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/integrating-game-servers-with-gsdk#getting-configuration-settings-within-your-game-server
I think the GSDK should have way more info available than it currently had, specificly all the info you get in the GetMatch function.
Right now you have to get the match ID with GSDK and then call GetMatch(), this poses 2 issues, first the function could fail and the server would not have the nescessary information and second it causes a delay between the server start and server arriving, meaning that a player could potentialy join the server before the server having all the information needed causing issues for example in team sorting.
So my request is simple, just let the GetMatch Info be in another "key" in the GSDK.