vincentpiedeloup suggested an idea · Oct 13, 2020 at 07:48 AM · FriendsCloudScript
Add the possibility to give a list of Friend to AddFriend and RemoveFriend API calls
to avoid adding them one by one.
Playfab doesn't handle all store, like Epic, Gog, Google, custom... so adding friend has to be done manually and it's really problematic, mostly because of the API call limit.
New friend list from store can be very big, and it's impossible to know if a friend have our game or not. So we have to try, adding friend, catch error and go to the next.
Xbox can handle up to 3000 friend, PSN 10000... adding one by one, with a 25 api call limit is quite hard.
We would recommend checking the policies of the platforms in question. Some platforms with friends lists specifically do not allow copying the list out. This is in part for privacy reasons (the player could change privacy settings at any time), but also because that list is going to change over time, invalidating the "copy" you make.
We would love to know what you need. Submit your ideas and upvote others to help us prioritize.
Friend Request with Accept/Decline option
Return the Function Result as a string in ExecuteCloudScriptResult.
Execute CloudScript on a specific player
Add VC Recharge Rate to client and server APIs
New Client call/params to get new FB token
Cloud Script environment variables and Admin API to update them